Night threats
Nights are the biggest danger, avoid moving around unprepared.
OFFICIAL GUIDE 1.19.2
The universe of Trevor Henderson is an immersive horror experience that adds creatures created by artist Trevor Henderson. This modpack also adds tactical gear and weapons to defend yourself from threats, and it includes top-tier sound design.
Nights are the biggest danger, avoid moving around unprepared.
Sound warns you about nearby risks, play with proper volume.
Tactical weapons help you control dangerous encounters.
Before exploring, prepare an escape route, food, and shelter.
Exploration: structures, loot, and special resources.
Combat: tactical weapons to defend against threats.
Security: cameras, turrets, and perimeter control.
Traps: passive defense to stop hostile creatures.
Behavior: aggressive and deranged.
Weakness: none.
Strength: speed, superhuman strength, physical malleability, and reality control.
Wave level: 4.
When it appears: any time.
Behavior: extremely aggressive.
Weaknesses: reliance on surprise, fire or high temperatures, very low speed, and firearms.
Strengths: superhuman strength, camouflage skills, sound mimicry, height, hunting intelligence, and resistance/regeneration.
Wave level: 1.
When it appears: at nightfall.
Behavior: friendly and protective.
Weakness: unknown.
Strengths: disaster precognition, teleportation, levitation, and physical manipulation; it does not follow physical laws.
Wave level: 0.
When it appears: before disasters (creature attacks).
Behavior: aggressive.
Weaknesses: vulnerable to fire, sensitive to electricity, and weak against firearms.
Strengths: structural mimicry and deception, long-reach limbs, passive stealth, biological resistance, and ambush ability.
Wave level: 3.
When it appears: at midnight.
Behavior: extremely aggressive.
Weaknesses: environmental dependence and long-range attacks.
Strengths: superhuman strength and agility, close combat, physical elasticity, stealth, and teleportation.
Wave level: 6.
When it appears: unknown.
Behavior: neutral and playful.
Weaknesses: limited intelligence and no killer instinct.
Strengths: indefinite growth, colossal size, extreme survivability, and body regeneration.
Wave level: 0.
When it appears: during the day.
Behavior: aggressive and cunning.
Weaknesses: reliance on darkness, focus on single prey, and geographic limitations.
Strengths: intelligence, subsonic speed, superhuman strength, anomalous physiology, and high endurance.
Wave level: 2.
When it appears: at night.
Behavior: unknown.
Weaknesses: short range and extremely slow movement.
Strengths: colossal destructive power, nighttime camouflage, supernatural senses, stun capability, and can generate smaller aggressive versions of itself.
Wave level: 1.
When it appears: at midnight (very rare to encounter).
Behavior: becomes extremely violent when birds are abused.
Weaknesses: vulnerable to fire and/or firearms, dependent on its purpose, and limited by manifestation rules.
Strengths: immortality/regeneration, master stealth, superhuman physical attributes, and clairvoyance.
Wave level: 0.
When it appears: after bird abuse.
Behavior: seeks to eliminate animal killers.
Weaknesses: structural fragility, brittle limbs, and territory dependence.
Strengths: destiny manipulation, omnipresence, soul transport, and vengeful justice.
Wave level: 5.
When it appears: after killing animals unjustly.
Behavior: extremely aggressive.
Weaknesses: visibility and exposure, size restrictions, weak physical nature, and elemental vulnerabilities.
Strengths: stealth and superhuman skill, reality manipulation, and adaptive anatomy.
Wave level: 1.
When it appears: any time, day or night.
Behavior: friendly, docile, and harmless.
Weaknesses: high fire vulnerability, harmless personality, curiosity that can lead to danger, and physical dependence.
Strengths: harmless nature, adaptable to human environments, high evolution capacity, and strong growth potential.
Wave level: 0.
When it appears: any time (appears through Big Charlie).
Behavior: extremely aggressive and dangerous.
Weaknesses: physical structure, fragile limbs, and physical vulnerability.
Strengths: psychological manipulation and deception, agility and stealth, spectral nature.
Wave level: 4.
When it appears: after the evolution of Lil Nugget (the same entity).
Behavior: ???.
Strengths: reality manipulation, absolute power.
Weaknesses: none.
Wave level: 10.
When it appears: ???.
Behavior: unknown.
Weaknesses: physical vulnerability of its neck, stealth dependence, and range limits.
Strengths: bone elasticity and extension, extreme stealth, and psychological intimidation.
Wave level: 0.
When it appears: unknown.
First, gear up and build a shelter, because nights here are brutal.
This modpack includes Essential Mod for a top multiplayer experience. First, add each other as friends in the "multiplayer" section. Then, once you are inside your world, enable multiplayer and invite your friend to your world.
Initial stage where you prioritize basic resources and safety.
Outer zone protected with barriers, cameras, and defense points.
Automated defense device used to cover entries and corridors.
Defensive mechanism that weakens or stops creatures on approach.