OFFICIAL GUIDE 1.19.2

The universe of Trevor Henderson

The universe of Trevor Henderson is an immersive horror experience that adds creatures created by artist Trevor Henderson. This modpack also adds tactical gear and weapons to defend yourself from threats, and it includes top-tier sound design.

Survival guide

Night threats

Nights are the biggest danger, avoid moving around unprepared.

Immersive audio

Sound warns you about nearby risks, play with proper volume.

Tactical combat

Tactical weapons help you control dangerous encounters.

Planning

Before exploring, prepare an escape route, food, and shelter.

Recommended progression path

  1. Early game: get food, shelter, weapons, and basic ammo.
  2. Mid game: fortify your base with reinforced doors and surveillance.
  3. Late game: install cameras, turrets, and active defense zones.
  4. End game: combine traps and patrol routes to survive long nights.

Main modpack systems

Exploration: structures, loot, and special resources.

Combat: tactical weapons to defend against threats.

Security: cameras, turrets, and perimeter control.

Traps: passive defense to stop hostile creatures.

Illustrations

Images taken from the original modpack.

Official modpack banner
Official modpack banner
Night scene in birch forest
Country Road Creature in a birch forest
Shelter viewpoint during rain
Slenderman stalking
Siren Head appearing at night
Peeping Tom captured on camera
Skeletal creature among trees
Long Horse helping the player
Siren Head close-up
Siren Head close-up
Dark figure watching at night
Breakin News watching at night

Creatures

Cartoon Cat

Behavior: aggressive and deranged.

Weakness: none.

Strength: speed, superhuman strength, physical malleability, and reality control.

Wave level: 4.

When it appears: any time.

Siren Head

Behavior: extremely aggressive.

Weaknesses: reliance on surprise, fire or high temperatures, very low speed, and firearms.

Strengths: superhuman strength, camouflage skills, sound mimicry, height, hunting intelligence, and resistance/regeneration.

Wave level: 1.

When it appears: at nightfall.

Long Horse

Behavior: friendly and protective.

Weakness: unknown.

Strengths: disaster precognition, teleportation, levitation, and physical manipulation; it does not follow physical laws.

Wave level: 0.

When it appears: before disasters (creature attacks).

Bridge Worm

Behavior: aggressive.

Weaknesses: vulnerable to fire, sensitive to electricity, and weak against firearms.

Strengths: structural mimicry and deception, long-reach limbs, passive stealth, biological resistance, and ambush ability.

Wave level: 3.

When it appears: at midnight.

Cartoon Dog

Behavior: extremely aggressive.

Weaknesses: environmental dependence and long-range attacks.

Strengths: superhuman strength and agility, close combat, physical elasticity, stealth, and teleportation.

Wave level: 6.

When it appears: unknown.

Big Charlie

Behavior: neutral and playful.

Weaknesses: limited intelligence and no killer instinct.

Strengths: indefinite growth, colossal size, extreme survivability, and body regeneration.

Wave level: 0.

When it appears: during the day.

Country Road Creature

Behavior: aggressive and cunning.

Weaknesses: reliance on darkness, focus on single prey, and geographic limitations.

Strengths: intelligence, subsonic speed, superhuman strength, anomalous physiology, and high endurance.

Wave level: 2.

When it appears: at night.

Breaking News

Behavior: unknown.

Weaknesses: short range and extremely slow movement.

Strengths: colossal destructive power, nighttime camouflage, supernatural senses, stun capability, and can generate smaller aggressive versions of itself.

Wave level: 1.

When it appears: at midnight (very rare to encounter).

The God of Chickens

Behavior: becomes extremely violent when birds are abused.

Weaknesses: vulnerable to fire and/or firearms, dependent on its purpose, and limited by manifestation rules.

Strengths: immortality/regeneration, master stealth, superhuman physical attributes, and clairvoyance.

Wave level: 0.

When it appears: after bird abuse.

The God of Roadkill

Behavior: seeks to eliminate animal killers.

Weaknesses: structural fragility, brittle limbs, and territory dependence.

Strengths: destiny manipulation, omnipresence, soul transport, and vengeful justice.

Wave level: 5.

When it appears: after killing animals unjustly.

The Forgotten Baby

Behavior: extremely aggressive.

Weaknesses: visibility and exposure, size restrictions, weak physical nature, and elemental vulnerabilities.

Strengths: stealth and superhuman skill, reality manipulation, and adaptive anatomy.

Wave level: 1.

When it appears: any time, day or night.

Lil Nugget

Behavior: friendly, docile, and harmless.

Weaknesses: high fire vulnerability, harmless personality, curiosity that can lead to danger, and physical dependence.

Strengths: harmless nature, adaptable to human environments, high evolution capacity, and strong growth potential.

Wave level: 0.

When it appears: any time (appears through Big Charlie).

The Lamb

Behavior: extremely aggressive and dangerous.

Weaknesses: physical structure, fragile limbs, and physical vulnerability.

Strengths: psychological manipulation and deception, agility and stealth, spectral nature.

Wave level: 4.

When it appears: after the evolution of Lil Nugget (the same entity).

Void Nugget

Behavior: ???.

Strengths: reality manipulation, absolute power.

Weaknesses: none.

Wave level: 10.

When it appears: ???.

Peeping Tom

Behavior: unknown.

Weaknesses: physical vulnerability of its neck, stealth dependence, and range limits.

Strengths: bone elasticity and extension, extreme stealth, and psychological intimidation.

Wave level: 0.

When it appears: unknown.

New player FAQ

I feel lost, where do I start?

First, gear up and build a shelter, because nights here are brutal.

How do I play with friends?

This modpack includes Essential Mod for a top multiplayer experience. First, add each other as friends in the "multiplayer" section. Then, once you are inside your world, enable multiplayer and invite your friend to your world.

Quick glossary

Early game

Initial stage where you prioritize basic resources and safety.

Perimeter

Outer zone protected with barriers, cameras, and defense points.

Turret

Automated defense device used to cover entries and corridors.

Trap

Defensive mechanism that weakens or stops creatures on approach.